Adding a ModifierĪt times, we would like to change the look of our clothing. Browse for your texture, choose the texture, and rename. Make sure that you have selected the piece of clothing you would like edited. In Edit Mode, go to Material in your bottom right window. Then save it in a folder you can access with your character. For example, for leather, search for a leather texture. There are tons of textures you can find online. To make clothes look like clothes, we need to add a realistic texture to them. In my case, I wanted my character to wear a skirt, so I created a shirt and then used the Line Vertex Mode to drag down the shirt. By pressing A and selecting all of the vertices, you can change the size and shape by using your toggle keys. Once you separate the mesh, you can edit it to your liking. Let's rename it if it's a shirt, name it accordingly. Go to Object Mode and select this new object, and you will see it outlined on your character. If you look under the Hierarchy, you will see a replica of your body, for example, Chest001. While your vertices are selected, click P on the screen while in Edit Mode. Once you have outlined the outfit that you want, we need to separate it from the rest of your character. Therefore double check before you separate the mesh. Be aware that if you choose a very large area, you might mistakenly choose an unwanted section of the mesh. The allows you to quickly make pants and shirts. Grid ViewĪ shortcut to choose a large area on both sides of your mesh is to go into Grid View (see the sample below). You will be using the right and left mouse buttons to do all of your detailed work around the neck and arms. To highlight, scroll over the vertices with the left mouse button held down. Be careful with clicking the right mouse button as it will delete your chosen vertices in the circle range. You can make the circle larger or smaller by using the wheel on your mouse. To highlight the clothes, we will need to press C in Edit Mode. You must hold Shift to choose multiple vertices. To edit your mesh, you will use the point, line and box editing/vertex mode as highlighted above. In this mode, you can choose, resize and delete vertices on the mesh. When you are in Edit Mode, your vertices will appear black. After we edit the mesh you cannot change it, so save two files: one with your original character, and the other with your character with clothes-for example, Tom_with_a_Cool_suit, etc.Īfter importing your character, go into Edit Mode. For the sake of this tutorial, it is important to save your original character in Blender. There are a couple of different ways to create clothing for your character. Once you import your character, you can view your vertex count on the top bar. It is important to note that any object with a large number of vertices will slow down an animation or gameplay. To be exact, a mesh is a collection of vertices, edges, and faces that describe the shape of a 3D object, according to Wikibooks. This is a universal part of an object which is understood by editing and game platforms. All About the MeshĮvery character or object contains a mesh. Go to File > Import, and then choose your character's file type. You can learn more about MakeHuman in my previous tutorial. We used MakeHuman to create a ready-made character. Importing Your CharacterĪlong with modeling your character from scratch, Blender allows you to import different types of file extensions. We need to change from Blender Render to Blender Cycles. On the top bar to the right, you will see a tab where you can change your current view to Cycles. The standard layout is five windows, like the example above. Blender can be used for rigging, modeling and animating your character and other objects. The Blender interface can be intimidating at first glance, but once you understand it you can unleash the power of its many tools for developers.
HOW TO DOWNLOAD A TEMPLATE TO BLENDER DOWNLOAD
If you don't already have Blender, let's download it by going to the Blender website. You can also use Blender to export your character into pretty much any game engine, specifically Unity. We will be using Blender to import and create animated clothing for our character. Blender is an open-source 3D modeling and animating platform.